Got in some more of The Amazing Escapades of Omri Buckle & Co. this evening. Omri had a bit of a mishap (no GM karma point expenditure required after all: S. missed the Reflex save DC by 1 point), met Shroom the goblin, and made it back to her party again.
In related news, I've been poking at z20 combat actions this weekend. I was flipping through my True20 books (Blue Rose and Mutants & Masterminds) and started thinking how all these different systems really have the same set of actions you can perform in combat: grapple, disarm, charge, etc. Even my work a couple months ago on a Zludge version of Dark Heresy has most of the same actions. So I decided I should compile my own list with simple, standardized rules to use across all these systems. This list is currently in z20, though I think the same list will end up in Zludge Prime eventually.
S. and I also went looking for some colored pipe-cleaners this weekend, but no luck at Office Depot. I have a little condition-tracking idea, but I'll share that another time...
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