Saturday, April 12, 2008

Huffy: Liza Jaeger

Date: 11 Apr 2008
Player: S.

This was our first attempt at Huffy. We played for about an hour, I'd say, as we walked from Kahala Mall, along the coast at the foot of Diamond Head, to my house. We were playing an Instant Game with the following details:

Setting: Fallen Civilization
Tone: Action/Adventure
Thing: Neutral Ground
Thing: Epic Heroes
Tech: Lost Technology (Now: Wheel. Then: Automobiles)
Place: Camping Out
Population: >10 million

Opposition: (Cruel) Kingpin
Action-Thing: Rescue (Giant) Secret Society
Action-OtherThing: Survive (Strong) Soldier


The population of this corner of the world is spread out in little woodland villages, living a primitive but comfortable existence. S.'s character, Elizabeth "Liza" Jaeger is the greatest hunter in the region. But it seems her family is in debt to the local Godfather figure, who calls in the debt by giving Liza a choice: go on a little "errand" for him, or else he'll marry her young, innocent sister Amelia.

The errand is to travel east over the mountains to find more "sigiled meshal". The kingpin shows her the piece of meshal he already has--a hard, silvery sheet bearing a strange sigil: a circle surrounded by three triangles [a chunk of metal bearing the radioactive symbol, in other words]. The man who brought this to the kingpin suffered sores and internal bleeding. Before he died he explained that the sigil is significant as an indication of the meshal's power to cause disease. The meshal is now stored in the kingpin's shed, a fair distance from any living area.

Liza seeks prophesy before she leaves on such a long journey. The local wise woman reads her tea leaves and says to beware the mountains and the Green Bear.

A couple days journey later, Liza reaches the foothills of the mountains. Ancient myth tells that giants live on the far side, and heroes of old fended them off so that the Villages could live in peace here in the forest.

Liza hears a scuffle nearby and interrupts a fight between three men. One is a warrior dressed like her, but the other two are large, bald, blubbery, and dressed in loincloths and war paint. One of the savages--already wounded--roars and charges Liza when she calls out, and she sinks him with an arrow. The warrior slays the other savage with a well-placed blow of his macuahuitl; he then brutally dispatches the other fallen savage. Liza notices the savages bear weapons crudely fashioned from chunks of meshal, though they lack sigils.

Introductions are exchanged. The warrior is named Albert, and is a member of the Order of Holy Redoubt, a martial monastic order that serve as sentinels and guardians of the mountains. Though they have not seen any giants in known memory, lately small groups of these savages have been coming across the desert wastelands beyond the mountains. They do not seem to speak, but violently attack other humans and, occasionally, each other.

Albert offers that Liza come to the monastery for the night. It proves to be under-staffed with only a handful of warriors who come in from their diverse posts and watches for dinner. Albert explains that the Villages very rarely tithe their sons to the Redoubt as they once did, and the order itself has largely been forgotten here in the wilderness. Liza overhears a hushed discussion of "the rogue" further down the table...

[Liza's details: Fighting +1, Strength +0, Grace +1, Knowledge +1, Perception +1, Social -1, Survival +3. Quirks: Blunt/Tactless; Honorable.]

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